Tuesday, 28 May 2013

Are new journal models changing PR for science and research?

I was asked to speak at an event last Thursday on behalf of STEMPRA, an informal network for science communicators. The event, it transpired, was put together after an article appeared in the Columbia Journalism Review discussing eLife's media policy, suggesting that the role of the Press Officer could be abolished and scientists could liaise directly with the media using eLife's plain language summaries (Digests). So the event was convened as an opportunity to hear directly from eLife's head of Marketing and Communications, Jennifer McLennan who was in the UK. The rest of the panel included me, representing a traditional publisher perspective, Faculty1000's Eva Amsen, and Zoe Dunford, Communications and Brand Manager for the John Innes Centre and the Sainsbury Laboratory.

From the group's perspective, eLife's policy was offering something that breaks with the conventions of traditional publisher policies and changes how PRs work with the journal. Their stated policy is that no researcher submitting to eLife is discouraged from sharing the results of their work before publication, and that every article is published with a plain language summary, with no media access under embargo. What was particularly interesting to hear from Jennifer about though was how this works in practice:

  • eLife has six (yes, six!!) writers on staff writing plain language summaries for every article that is published. These are therefore high quality journalism-ready summaries which could be issued directly to the media (and this is what the Columbia review article suggests)
  • Jennifer contacts every author two weeks prior to publication, and advises them to contact their Press Officer, making that plain language summary available to the press officer to use
  • eLife themselves issue a table of contents out to their database of contacts approximately a week ahead of publication, but this is literally title and author information, not the plain language summaries
  • eLife haven't actively issued any press releases to the media. What they are doing is using the contact via authors to the Press Offices to have them take on this role of dissemination. This seems really smart to me, as it builds what is currently a rather poor connection between journals and institutional PRs to help spread the word about new content from that institution. It does rely on the author actively seeking out their PR office though but it appears, from Jennifer's feedback, that this is proving effective. She also commented that, on the whole, institutions already knew about those articles which were going to be particularly newsworthy ahead of her reaching out from eLife
  • Every article from eLife has alongside its research article and plain language summary Digest an 'impact statement': a summary written by the author in less than 140 characters which you have no doubt guessed is used to send Twitter a tweet about every article published.

Although I say I was representing the 'traditional' publisher view, I found myself wondering how different SAGE's media policy really was from what eLife was claiming to be revolutionary. SAGE doesn't operate the ingelfinger rule and has never actively discouraged any researchers publishing with us from promoting their research ahead of publication. We do suggest when we are contacted by PRs that they wait to time their press releases to coincide with online publication, simply because that then supports the researcher in having access to the version of record, which we most often will make freely available for a limited period to support anyone looking for the article as a result of press coverage.

As I say above, what I was particularly struck by in the meeting is how eLife is strengthening the relationship between authors and their institutional PRs though. I've long been aware of the issue that we at SAGE have in not knowing the institutional PRs and how therefore to liaise more effectively with them when there's a particularly newsworthy article being published in one of our journals. With more than 700 journals now published from SAGE we know that there's just no way we could actively promote every article in the same way that eLife is, even if we had six writers on the team (which we don't!).

What was also interesting was eLife's insistence that media access does not need to be provided under embargo. There was a lot (a LOT) of discussion about this in the room. Mark Patterson from eLife was also in attendance and I was fascinated to hear him ask why journalists would care if one publication covered a story before another. Frankly, the definition of "news" and "news value" is having it first, or at the very least at the same time as other publications. So from this PR's perspective, allowing media to have embargoed access to stories is still important. As long as journalists continue to demand this, it'll continue to be how we issue stories wherever possible. It was really interesting to have Zoe Dunford actually give a live example of one of eLife's best received articles which has had widespread press interest: she generated the coverage by providing access to the article under embargo.

The other main topic of interest was the post-publication peer review model that Faculty1000 is operating. This again was fascinating, and really does shift where PR and media come into play in the publication cycle. If an article is "published" first and "reviewed" second, at what point is it safe for a journalist to cover an article? They run the risk of covering an article which may then later be subject to negative reviews. Eva commented that any article with two negative reviews is actually then de-indexed (not unpublished but removed from search). She rightly pointed out that there have been cases where articles in traditional journals with traditional peer review have gone on to be shown as poor research, the MMR Wakefield study obviously a key example. What she said that Faculty1000 advocate is that journalists wait until articles have been reviewed. However as many around the room agreed, the difficulty is how to get journalists to wait to report on a juicy story if it's available online. Again, how might a media embargo work, and if there isn't one, what's to stop someone stealing a scoop? Most certainly one to watch as I feel this conversation will continue to evolve.

I was told that it was likely to be storified and somone was recording a podcast, although neither are up from what I can see. If they do appear will add links to the comments below.

Tuesday, 14 May 2013

Gamification: snap the job's a game

“In every job that must be done, there is an element of fun. You find the fun and 'snap', the job's a game" -
- Mary Poppins


Ahh, wise old Mary: you knew the principles of gamification long before it was ever a buzz word. I've been blogging on and off about the Coursera module on gamification that I just finished, and now for some takeaways.

Before I do though, I need to say again how impressed I was with the whole experience on Coursera. As my first ever MOOC, I'd say the entire package, from the course content, to Kevin Werbach's relaxed and watchable lecture style, to the multiple choice and written exercises, peer feedback and course support, it was all well designed and well executed. I enjoyed the learning experience immensely.Whilst MOOCs are being met with some (valid) trepidation from the academic community right now, there is a lot we can learn from why this works, I would say. But more on that another time. So now to the takeaways...

Gamification: For The Win
What I liked most about the principles of gamification was the simplicity of the message as quoted from Mary Poppins above. What makes gamification work is finding the fun in any task. So we're not talking about 'playing' per se (and the course goes some way to explaining the difference between games and play, and between serious games (e.g. simulations) and applying gamification techniques). We are talking about applying game principles to any activity that you either have to do or really want to do but don't have the motivation to do (exercise, or keeping to the speed limit for example). In other words, gamification gives you the tools to make participants (or talking like a game designer, 'players') feel motivated to do a task. And once you achieve that motivation? Yep, you guessed it: everyone wins. When applied correctly, gamification can help a business achieve its objectives in a way that is enjoyable and motivational for the players.

It's not that simple
Ok, so I know I said that I love the simplicity of the message. But the other key takeaway for me is that this isn't just a simple case of 'stick some points, badges and leaderboards onto your activity and there's gamification, job done'. The course builds up to a six-step design framework that encompasses:

  • Defining business objectives: like every good strategy, starting by considering what it is you want to achieve is critical.
  • Delineating target behaviours: this again isn't a new idea, it is something often done at the start of web design projects for example: what is it you want your players to do that meets those business objectives?
  • Describing players: again, applied to other good business projects, this just means working through who your target stakeholders are: what will they be motivated by? On the course we were taken through a good range of different ways to explore players, including looking at game research models such as Bartle's player types but also looking at basic demographics and market knowledge.
  • Devising activity loops: in other words, coming up with the structure that will move players through the game, and motivate them to keep playing. The course covers a lot of basic information from psychology, exploring how you can engage people straight away and then how to keep players motivated. Techniques such as scaffolding are obvious in many online games: for example keeping the range of options available to players limited to begin with, and making it easy to progress through the first few levels. The course also talks about how to build up from there, to keep players challenged. Motivation to play comes in many guises, and this was probably the biggest learning point for me, one which I'll want to do some more reading around. 
  • Finding the fun: one thing Prof. Werbach stresses many times is how easy it is to forget about this, and just think about game elements without thinking, 'is this really fun for my players'? I think this is one I've been guilty of without ever really knowing gamification is what we were trying to do. Why would players want to do what we're asking of them? Working through what makes it fun is key.
  • Deploying appropriate tools: as above, points, badges and leaderboards might be common game design elements but they are not the only ones. And in fact what was interesting was learning that leaderboards can in fact be de-motivating for some, where it feels like the target is just too far out of reach compared to their own performance. The course sets out so many different options. There's a vast toolkit available for those looking to explore applying gamification for themselves.
Motivation matters
The biggest takeaway is one I have already mentioned: motivation differs for every person and it's thinking through how to keep players motivated that I want to spend more time reading on now that the Coursera module has finished. It was a great introduction to what some of the issues with gamification can be: such as the introduction of points or other rewards de-motivating players to do something that they might have otherwise done because they were just driven to do it anyway (intrinsic motivation). Or manipulation: one example used on the course is where workers are given what on the surface appears gamification (e.g. leaderboard showing times taken to do an activity) but is in reality creating a negative environment to force workers to compete with each other. There are other examples of extreme manipulation (see this creepy film), where game systems are applied in what feel inappropriate settings. And there are examples shown where virtual rewards are substituted for genuine benefits (such as points instead of better pay). All these are areas that need further exploration.

Final certification still to come, but I think I've passed! Regardless, I thoroughly enjoyed learning more about this growth area within marketing and it's something I'll be continuing to think about for publishing and education over the coming months.

Monday, 6 May 2013

On motivation, and more on the MOOC

It's a long weekend here in the UK and my parents are down visiting. They decided to use this trip to present me with a folder full of school reports, including this charming self portrait:



It forms part of a junior school record of achievement, where I was asked many questions: what was important to me, from friends to family, to how I rated my ability to work alone or in groups, what skills I thought I had, and what targets I was setting myself for senior school. It was basically a personality profile done way before I knew what one of those was. Impressive really, looking back!

What struck me was what it asked in order to identify drivers and motivators. And what was even more interesting is how what I recorded about myself as an eleven year old hasn't really altered all that much.

As I've mentioned in previous posts, I'm in the final stages now of a Gamification course (my first MOOC). One of the key things I've been learning about has been motivation. What makes gamification particuarly worthwhile is its ability to take something otherwise dull or mundane and making it fun. Kevin Werbach's course neatly applies the principals of psychology, understanding what drives motivation, to creating game structures, whether that be external drivers, like points or badges, or intrinsic motivators like the desire to do something for others, or being part of something bigger than yourself.

What I identified about myself aged eleven was that I really hated not understanding something - I wanted to get it straight away, and even now I find it difficult being put on the spot and will spend hours preparing myself and knowing every minutiae about a subject when it's important (a typical introvert response). I also identified that I felt good learning new things. That is something that stays true now, and is one of the biggest drivers for me professionally. I like being challenged, and will go out of my way to find opportunities to increase my skill-set. I'm hungry for new information and am inspired by reading around subjects that stretch my understanding of business and communication. That's really what prompted me to sign up for the Gamification MOOC in the first place.

It makes me wonder what research has been done about the setting of motivators and the application of that knowledge for business. Definitely one to do some more reading around.

Saturday, 4 May 2013

A short whinge about Blogger

This isn't the post that I logged in to write about this evening, but having logged in I felt the need to have a little whinge.

Typically, I enjoy using my iPad for most activities. That includes writing for this blog. It's convenient, I can draft on the go, I can keep an eye on my stats, and until today I also thought I could reply to comments.

However it would appear that I can't post comments on Blogger. Not at all. Not replying to comments on my own site, not making comments on other people's blogs. That is pretty poor. I'm not impressed. I'm hoping someone is using a decent app that gets around this problem. Answers on a postcard please. In the meantime, no commenting for me...

Tuesday, 16 April 2013

Goodreads could be a good buy for Amazon

I had been meaning for a while to follow up my previous comments on http://www.goodreads.com/. In conversations at home, I had speculated why it wasn't better connected with my existing Ebook purchases. I didn't want to have to search for the book I was reading, I wanted Good Reads to auto-update whenever I bought a new book for my kindle or from the iBooks store.

So from a user point of view, I was more than a little surprised by some of the backlash to the announcement Amazon had purchased the site. In my mind, this could be a really great collaboration.

I have a number of issues with the Good Reads site. For one, the search functionality is poor. It is very unforgiving for spelling errors: we don't always remember how to spell an author's name, or the exact wording of a title. Amazon, in contrast, has incredible search. Regardless of whether you like or dislike Amazon as a service, if they were able to incorporate this into Good Reads then that is a great result for users.

I also really hope, as above, Amazon incorporate a link up with Good Reads on Kindle. I don't want to have to manually type in what recent ebooks I have purchased (and again be irritated when they don't show up in search, because I have forgotten the exact wording of the title).

There will also be great benefits for Amazon too. They tried, and (in my opinion) failed, to make a community work on Kindle, by showing what phrases people have highlighted or statistics for people who had read the same book. I'm not really interested in that. What I do want to see is what Good Reads has done a great job of capturing: what I've blogged about before as "friend-to-friend" peer recommendation. Even more powerful than the peer-to-peer word of mouth we have seen with TripAdvisor and other mainstream review services, this shows us what people who we have a genuine connection with are recommending. Amazon's reviews might offer some sense of what others make of a book, but think what power there would be in seeing reviews written by those you trust, whose opinion matters to you. That's where the power of this new relationship could lie.

Sunday, 14 April 2013

First thoughts on Coursera


Earlier this month I started my first MOOC (if I have to tell you that stands for Massive Open Online Courses, then really I need to ask, where have you been for the last year?).

I actually signed up for this course last September, after returning from the ALPSP annual conference all fired up after hearing an excellent presentation the fantastic Charlie Rapple of TBI gave on change in the industry.

Interestingly enough, as is usual in our household, my husband had not only signed up for a MOOC long before this, he had also completed two courses (both ridiculously hard mathematical modules), and had been wildly and enthusiastically telling me to check out Coursera.

So, with my new found excitement for the growth of 'gamification', I signed up for Kevin Werbach's Gamification course on Coursera. Werbach is Associate Professor of Legal Studies & Business Ethics at the Wharton School, University of Pennsylvania. There have been reports recently about the elitism of Coursera, in only working with the best schools. Having now engaged with a course, I can completely understand why they want to maintain this stamp of quality, and I sincerely hope that every course is as excellent as this one.

I didn't really know what to expect. I was feeling a little concerned actually when two weeks beforehand I still hadn't any more information about the course than a one paragraph summary of what it was. As you may have guessed from my enthusiasm above however, I needn't have been worried. Leading up to day one, I had two email reminders. I was also asked to complete a course questionnaire, asking about my technology and Internet speeds. It gave me a really clear summary of what would be available once the course started and where to access the information.

Finally April arrived, and the emails landed with course information. I get at least one email a week updating me on when new course lectures are available, and providing me with reminders about assessments. The Coursera platform itself is attractive and easy to engage with, and the video lectures work really well. I've been able to watch all of them on my daily commute over 3G, which I wasn't sure would be possible. The only downside is not being able to download video to iPad, but it's a small limitation only.

The course itself? Wow. I am so excited by what I'm learning. Gamification is without a doubt something all businesses should be carefully analysing, and I'm going to be blogging a lot more about what I'm learning and how it might apply for PR and publishing...

Sunday, 3 March 2013

Google Hangout on Air - easy live webcasting option

I put out a call on Twitter a week or two ago, asking for some feedback on some paid-for webcasting tools. Webcasting is something that can really enhance a live-person event, and I've seen it used to great effect at conferences over the past few years. Not only does it enable the reach of the event to be massively amplified, it also enables the conversation around the conference to be much richer, as you can engage with a much broader online community, not just the participants in the room.

I had been aware of some free Webcasting tools, but hadn't come across the one that a colleague recommended: Google Hangout on Air. I managed to coax a few people at the office to try this out this week and I have to say I was really impressed.

The requirements to use Hangout are very straightforward: a) creating a Google+ page and b) having a wifi connection. It would work well for a number of functions including:

-          Holding virtual meetings with multiple participants (privately)
-          Running webinars
-          Livestreaming an event

Hangout works for private groups of up to 9 people. You all need to be on Google+ to be able to participate.

The Hangout ‘on Air’ works as a live broadcast from a Google+ page. The person or people delivering the broadcast need to have an account, but viewers do not need to have a Google+ account or to install anything: the video appears publicly. Additionally, it automatically uploads the video to your YouTube account so is a very straightforward way of capturing live events to video.

I immediately deleted the test: it was hilariously bad. But I'll definitely be recommending this to colleagues for Webcasting solutions, and will be trying it out over the coming months. 

There is great information on how to run a Hangout on Air here.